Interactive
lensLoading the work
Systems that teach by doing. You don’t just look; you operate.
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WIREFRAME · GRAYSCALE · v2
Projects · rstew.art / v2 · filled wireframe + work studies
Interactive craft on one path, from screen to built space.
I’m Ryan Stewart, a visual craftsman proving work at the seam of digital and tangible. This site is the path, not a résumé: product and craft you can follow, expand, and feel. I design and ship interactive, experiential work for rooms you scroll through and rooms you walk into.
Proof on the path: expand a case, feel the work, keep walking.
Work studies
Draft process pages you can open from the path.
Interactive · study FrameChanger Product study: scrub control for branded experiential hockey playback. Interactive · study NHL Streaming Companion Product study: NBC Sports companion lifecycle, wireframe to live.I care about how the box is opened. Engineer mind, artist heart: awards and name-brand work for people who want the big picture produced with modern tech to visually communicate.
[logo strip · name brands]
[expandable cinemagraph strip · click panels in production]
Center strip: tall expandable cinemagraph panels (grey placeholders here).
[awards]
Academy of Arts & Sciences
Associate Producer
NBCOlympics.com · Outstanding New Approaches
Academy of Interactive & Visual Arts
Producer
DelVal.edu · School / University
One path from idea to built work: design, develop, display.
Frame the solution. Mapping screen and space.
Kindling before flame: wire the story before the polish.
Bench, prototype, and program it accessible from the start.
Code that holds when anyone opens it.
Travel with the build. Deliver the tools. Bolt it in clean on site.
Installation is part of the craft, not an afterthought.
The path ends where you can touch it. Then we talk. → When
You’re at the end of the path. Let’s build the next room.
Tell me the room you’re making (screen, space, or both) and I’ll meet you there.