WIREFRAME · GRAYSCALE · v2

Projects · rstew.art / v2 · filled wireframe + work studies

WHO × Hero
[hero]

I live between worlds.

Interactive craft on one path, from screen to built space.

Enter the path

[about]

I’m Ryan Stewart, a visual craftsman proving work at the seam of digital and tangible. This site is the path, not a résumé: product and craft you can follow, expand, and feel. I design and ship interactive, experiential work for rooms you scroll through and rooms you walk into.

[first-screen teasers]
  • Interactive systems made with purpose, starting with how you open them.
  • Experiential builds with aesthetic weight you can walk through.
  • Educational media that stays accessible to everyone.
[nameplate] [patch]
[nameplate]
[patch]
WHAT × Examples + Expand

What I make

Proof on the path: expand a case, feel the work, keep walking.

Interactive

lens

Experiential

lens

Identity

lens

Educational

lens
WHY × Logos + Cinemagraphs + Awards

Why this craft

I care about how the box is opened. Engineer mind, artist heart: awards and name-brand work for people who want the big picture produced with modern tech to visually communicate.

[logo strip · name brands]

Brand
Brand
Brand
Brand
Brand

[expandable cinemagraph strip · click panels in production]

Center strip: tall expandable cinemagraph panels (grey placeholders here).

[awards]

Emmy Award

Academy of Arts & Sciences

Associate Producer

NBCOlympics.com · Outstanding New Approaches

W3 Gold

Academy of Interactive & Visual Arts

Producer

DelVal.edu · School / University

  • Because craft starts with how you open it, not how it looks finished.
  • Because the work has to move from screen into the room.
  • Because the right partners want the big picture, built with today’s tools.
HOW × Process

How I build

One path from idea to built work: design, develop, display.

Design

Frame the solution. Mapping screen and space.

Kindling before flame: wire the story before the polish.

Develop

Bench, prototype, and program it accessible from the start.

Code that holds when anyone opens it.

Display

Travel with the build. Deliver the tools. Bolt it in clean on site.

Installation is part of the craft, not an afterthought.

The path ends where you can touch it. Then we talk. → When

WHEN × Contact close

Contact me now

You’re at the end of the path. Let’s build the next room.

Tell me the room you’re making (screen, space, or both) and I’ll meet you there.